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Kender Racial Traits
•+2 Dexterity, +2 Charisma, –2 Strength.
•Small: As Small creatures, kender gain a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Stealth checks.
•Normal speed: A kender’s base land speed is 20 feet.
•Weapon Familiarity: Kender treat any kender exotic weapon as a martial weapon. Kender are proficient with the Hoopak.
•Kender luck: +1 racial bonus on all saving throws.
•Keen senses: +2 racial bonus on Sight based Perception skill checks.
•Handlers: +2 racial bonus on Theft checks. Kender make Theft skill checks as if trained.
•Taunt: Kender receive a +4 racial bonus on all Deception checks to taunt someone.
•Fearlessness: Kender are immune to fear, magical and otherwise.

Afflicted Kender
•+2 Dexterity, +2 Charisma, –2 Strength.
•Small: As Small creatures, kender gain a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Stealth checks.
•Normal speed: A kender’s base land speed is 20 feet.
•Weapon Familiarity: Kender treat any kender exotic weapon as a martial weapon. Kender are proficient with the Hoopak.
•Kender luck: +1 racial bonus on all saving throws.
•Keen senses: +2 racial bonus on Sight based Perception skill checks.
•Handlers: +2 racial bonus on Theft checks. Kender make Theft skill checks as if trained.

  • +2 to acrobatics and stealth checks.

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